We all know about Samus' ability to roll up for small passages. It's certainly an interesting conceit, because a few puzzles rely on glitching enemies to achieve your goals, and it also lends to a sort of "is this really happening" vibe. You also have a glitch gun that can affect the environment and enemies. This will upgrade a few times through the game. But eventually, you'll get some more interesting stuff like a lab coat that lets you "glitch" through walls. Sure, you get some standard stuff like the high jump, and you get a drill that takes the place of bombs. Then there are the cool ways to get around. You'll also find the standard health upgrades. You can snag range, size, and power upgrades for your weapons, although sometimes they don't apply to certain ones. There are also many powerups for your weapons, and for traversal methods. I ended up with the Heat Seeker, a really powerful homing shot that is actually even more powerful than the lightning gun. There are 23 weapons in total, although three of them are super-secret weapons that you can only find in glitched secret worlds, and there is only one of them generated per save file. One particularly devious bit of puzzling will see you snag a Flamethrower, and that thing is really powerful in certain areas. There's a weapon that feels distinctly like a multi-directional Diskarmor from Rygar. The lightning gun is crazy overpowered, locking on to an enemy and continuously hitting until they're dead. The Voranj sends lightning blasts out in a huge pattern, but is weak. You can get a triple shot, reflecting shot, the Kilver which is a short-range shotgun-style weapon, standard stuff like that, but there's some oddball weapons, too. The default weapon is very much base Metroid. And the more you explore, the more you're going to find. You have a ridiculous array of death-dealing instruments. If you don't want to read about all the powerups and weapons, avert your eyes now! The only thing I looked up was how many weapons there were. I intentionally avoided almost all information about the game until I finished it the first time. And finishing the game either under the 4-hour mark or getting 80%+ on items and map coverage leaves you with a scene that's decidedly cliffhanger-ish. I don't know if there might be a sequel coming down the pike or not, but the story is certainly rife for exploring more. It's left ambiguous, probably intentionally. What's here is pretty minimalisitic, and very intriguing, but in the end it doesn't feel like there's much of a resolution to anything. Let's dive in, shall we?įirst of all, I don't want to hit much in the way of the story. But looking at Metacritic, the PS4 version is only sitting at 84, and it's definitely better than that. Some reviews are so effusive that you'd think it was even better than its obvious inspiration, Metroid. Really, the game has been praised to the high heavens. And it comes with a Steam key, so if it gets updated any more, I can stay on top of it. But with GameTrust and IndieBox teaming up, they released a physical, DRM-free copy for the low, low price of $20. And so I shall! I waited and waited and waited for a DRM-free copy to drop on GOG, and it's apparently something that will never happen. So, I promised to talk a bit about Axiom Verge. 145) Chip 'N' Dale's Rescue Rangers 2 (NES)ġ46) Chip 'N' Dale's Rescue Rangers (NES)ġ50) Adventures in the Magic Kingdom (NES)ġ56) Rise of the Tomb Raider - Baba Yaga: The Temple of the Witch (PS4) (DLC)ġ57) Rise of the Tomb Raider - Cold Darkness Awakened (PS4) (DLC)ġ58) Rise of the Tomb Raider - Blood Ties (PS4) (DLC)ġ59) Rise of the Tomb Raider - Lara's Nightmare (PS4) (DLC)
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