The lever has three notches: left, right and center. There’s a button at the bottom of the globe, with a lever to the right of the button. Head over to the lever, jump up and turn it on to activate the globe. There’s a globe-like structure in the middle of the room and a lever on the wall to the left. There’s a puzzle in the room to the left, but before you head in there, grab the ladder in the background near the top of the stairs and move it to the right so it’s clear of the guard rail at the top.Ĭlimb up the ladder and into the room above. There’s a puzzle in the room to the right, but you can’t solve it just yet, so go ahead and make your way up the stairs to the second floor. As long as you don’t make too much noise you won’t have to worry about the Geisha turning around. Slowly move into the room where the Geisha waits, then move into the foreground and slowly walk across the room to the right. The Geisha is waiting in the next room, so be careful how you approach. Head back to the main room and continue to the right. Climb up the bookshelf in the background to find the first Flotsam bottle at the top. This turns on the lamp so you can see better. The first hallways holds nothing of interest, but the second hallway (a bit farther to the right) has a table and chair at the end.Ĭlimb onto the chair and make your way to the table, then jump to grab the cord hanging from the lamp. In the next room you’ll find two hallways in the background, and unlike previous adventures in the Little Nightmares world, you can actually move into the background and walk down these hallways. Unfortunately you can’t make your way in there, and there’s nothing else of interest here at the moment, so head right and into the next room. If you head left from the adjacent room, you’ll find yourself near the doorway to the Geisha’s room from the main game. You can then use the hook to swing to the right and jump over to the small opening near the top of the screen.Ĭontinue through the small crack in the foreground of the next room (on the right). Fear not, all you need to do is climb up the left side of the room, then jump over to the hook hanging from above. So sit back and get ready to have many of your questions answered in this Little Nightmares The Residence DLC walkthrough.Īs soon as the Little Nightmares DLC, The Residence, begins you have get stuck in the first room. In this walkthrough of The Residence, we’ll cover how to solve every puzzle and collect all five Flotsam bottles along the way. The final level of the Little Nightmares DLC, The Residence, is arguably the hardest of the three DLC levels included in Secrets of the Maw. There are many ways to solve some of the puzzles you will encounter, but this guide will focus on the easiest and fastest way to do so, while still gathering all the collectibles.Little Nightmares DLC3 Walkthrough – The Residence He will pursue Six multiple times, and if you aren’t quick on your feet, you will have a hard time escaping him. Throughout this chapter, you will have multiple run-ins with the Janitor. RELATED: Little Nightmares: The Prison Chapter 1 Complete Walkthrough This chapter is less puzzle focused and instead is timing and stealth orientated. It will also be more mechanics intensive, meaning you will need to quicken your reflexes and know the controls well. In comparison to Chapter 1 of Little Nightmares, the Lair in Chapter 2 is much longer.
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