There’s something about a black hole, an evil general, and time skips – as far as I could tell – and it never makes any sense. Of course, as you probably figured out from that last paragraph, the story is kind of bonkers. The action is non-stop, and even if it doesn’t always look perfect, it still always works pretty smoothly. The hero here – some kind of agent from the “Supernatural Science Research Organization” – is armed with a wide variety of guns and a sword, and she uses them to slice and shoot her way through waves upon waves of soldiers, ancient warriors, giant demons, and, uh, feral boars. Mind you, there’s a lot of blood spatter to be found in Bright Memory: Infinite, so there are lots of opportunities for the illusion to be lost. Admittedly, the illusion is a little lost if you get too close to trees or blood spatter, at which point it all becomes very pixelated, but generally speaking, this looks like it’s on par with any number of high-profile AAA releases – which is all the more impressive when you realize that the game is the work of just one person. Bright Memory: Infinite looks pretty great. The answer, somewhat surprisingly, is mostly. I don’t remember much about playing Bright Memory back when it first came out on the Xbox Series X, but from what I recall – and from what Benny’s review from the time affirms – I remember it feeling like a really short tech demo that showed off what the then-new Xbox could do. Honestly, a big part of the reason why I wanted to play Bright Memory: Infinite on the Switch was that I was curious whether the system could even run it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |